easeTo
Future<void> easeTo ({required Map<String, dynamic> center, double? zoom, double? bearing, double? pitch, double? duration, bool? animate, Map<String, dynamic>? padding})
Ease the camera to the target location
Implementation
Future<void> easeTo({
  required Map<String, dynamic> center,
  double? zoom,
  double? bearing,
  double? pitch,
  double? duration,
  bool? animate,
  Map<String, dynamic>? padding,
}) async {
  Map<String, dynamic> easeToOptions = {"center": center};
  if (zoom != null) {
    easeToOptions['zoom'] = zoom!;
  }
  if (padding != null) {
    easeToOptions['padding'] = padding!;
  }
  if (bearing != null) {
    easeToOptions['bearing'] = bearing!;
  }
  if (pitch != null) {
    easeToOptions['pitch'] = pitch!;
  }
  if (duration != null) {
    easeToOptions['duration'] = duration!;
  }
  if (animate != null) {
    easeToOptions['animate'] = animate!;
  }
  return _channel.invokeMethod('easeTo', {"easeToOptions": easeToOptions});
}